Bell Ringer
Copy your 21 game - the form and project into a new folder (blackjack)
Get the images of the cards into the same folder.
Objective
- Writing a procedure and funtion in Visual basic
- Passing parameters
Agenda
- Bell Ringer
- Adjusting the form
- Making a card appear - displaying images
- Writing the deal card procedure and the generate card function
- Closure
Assignments:
Revise 21 game
Procedures
- Deal card
- Start game
- update label
Functions
- generate card
- Bonus: Check for aces
Bell Ringer
Get the 21 game to handle Face cards
Objective
- Writing a procedure and funtion in Visual basic
- Passing parameters
Agenda
- Bell Ringer
- Face cards to the balckjack game
- Bonus questions -
- Keeping track of wins - 5 points
- Betting 10 points
- Aces 10 points
- Closure
Assignments:
Revise 21 game
Procedures
- Deal card
- ShowScore
- Reset game
Functions
- generateCard
- Check for aces
Chapter 7 exercises - 2,7,8
Bell Ringer
Writing a procedure and a function
Objectives
- Writing procedures and functions
- Passing parameters Byval and Byref
- Calling a procedure
- Calling a function
Agenda
- Bell Ringer
- Writing a procedure
- Calling a procedure
- Writing a function
- Using a function
- Adding images
- Adjust the 21 game
- Closure
Assignments:
Bell Ringer
Get the ch2 folder from the vbGames folder on the K drive
Objectives
- Create a control array
- Use a for next loop to assign properties to a control array
Agenda
- Bell Ringer
- Mix and match cartoons booklet
- Closure
Assignments:
Finish Chapter 7 exercises - 2,7,8
Bell Ringer
Adjust the Mix and match cartoon program so it has 3 options for each image control array.
You need to make the new images- Create them in FireWorks, make them 100 by 100 and save them as gif or jpg. Make sure you save in the ch2 folder
Objectives
- Arrays
- Meaningful array index
- Using control arrays
Agenda
- Bell Ringer
- Chapter 9 practices
- Closure
Assignments:
Shell game and tic tac toe in practices