Bell Ringer
21 game Algorithm What it should look like
Objectives
Use the If...Then, If...Then...Else statements
Understand nested if...Then...Else statements
Generate random numbers
Return the integer portion of a number without rounding
Understand the scope of a variable or constant
Use And, Or, and Not in Booleanexpressions
Understand Algorithms and pseudocode
Understand logic errors
Use message boxes
Use counters in applications
Use check boxes in applications
Agenda
- Bell RingerQuiz
- Counters
- Check boxes
- Algorithm for 21 game
- Code 21 game
- Closure
Assignment
Chapter 5 exercises - 2,4,9
Bell Ringer
Finish the package check program and show Mr Wissing your chapter 5 exercises - test all outcomes
Objectives
Understand the Do...Loop statement and infinite loops
Use input boxes
Understand accumulators and sentinels
Understand LCase, UCase, and StrConv functions
Understand the Len and InStr functions
Understand For...Next statement and hoe to use Step
Understand the String and Space functions and the & operator
Understand how characters are stored in memory
Understand the ASCII code and use the Asc and Chr functions in programs
Use textual comparision for comparing strings
Understand pattern matching
Agenda
- Bell ringer
- Counters
- Check boxes
- Printing Forms
- Begin chapter 6 reviews
- Closure
Assignment
Chapter 6 reviews
Work on Chapter 6 exercises 2, 5,15
Assessments
Bell Ringer
Count review
Prime numbers review 2
Objectives
Use a for next loop
Use a do while loop
Agenda
Bell Ringer
Chapter 6 reviews in class
- Average score review 3
- random number generator review 4
- Exercise 2
- Revisit 21 game
Closure
Assignment
Chapter 6 reviews
Work on Chapter 6 exercises 2, 5,15
Assessments
Bell Ringer
Adjust the black jack game to work as follows:
Here is the efficient code for the check score event procedure (ties go to the computer)
If (pScore > cScore) Or (cScore > 21) Then
MsgBox "Player Wins"
Else
MsgBox "Computer Wins"
End If
Objectives
Use a for next loop
Use a do while loop
Create string variables
Use string funtions
ASCII values
Agenda
Bell ringer
String functons
Chapter 6 exercises
Closure
Assignment
Work on Chapter 6 exercises 2, 5,15
Bell Ringer
Work on the Monogram exercise
Objectives
ASCII values
String functions
Add existing scripts/applets to webpages
Agenda
Scrolling text ect. - get todays announcements to scroll on a page. - try this link
Applets
Scrolling images
Assignment
Work on Chapter 6 exercises 2, 5,15